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Thread Statistics | Show CCP posts - 3 post(s) |

Corraidhin Farsaidh
Farsaidh's Freeborn
1090
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Posted - 2015.04.15 10:44:11 -
[1] - Quote
Just caught up on this and I have to say I'm not really sure how much this will help other than transfer some of the balance of mining isk into big alliance coffers.
Miners tend to do so because they enjoy it/enjoy building stuff from their proceeds. They tend not to like combat hence avoiding it. The reasons behind this are simply not down to the ores available otherwise they would already be mining in null/WH's/losec.
These changes in all likelihood will not change the numbers mining, it'll just give null more minerals locally and increase the cost of high-ends in hisec thus nerfing production profitability there. Whether this is a good idea or not remains to be seen since the increased low-ends may mitigate some issues with jump fatigue for bulk importing.
With this change going ahead it may be an idea to add some of the most rare rocks in small amounts into hard to scan anomalies in hisec and losec for explorers to go find. Then some of the isk transfer is mitigated, production issues in nullsec are mitigated and new sites are added for explorers to find and exploit putting more pilots in space whilst rewarding actual effort more. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1091
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Posted - 2015.04.15 15:05:23 -
[2] - Quote
Querns wrote: This assumption is dangerously weak. Profit is absolutely a major carrot for miners in all areas of space.
They do it for reasons other than pure profit as there are many better and much faster ways to make money than mining. They could make more isk mining in null right now under the blue doughnut yet they don't. They don't want to be in nullsec and won't be forced down there so the net result of moving isk from hisec to null will be lost subscriptions. The hisec players pay to play the game too yet we see improved yields in one area of space with the rare ores remaining unavailable in others. This won't encourage many more people to go mine in null as they simply don't want to be there otherwise they already would.
Querns wrote: These already exist; they are called wormholes.
[/quote] Which are fine for those with the time and real life commitments that allow them to do so, but many players in hisec stay there because they love the game but wouldn't have the time to commit to going into WH's. This would be a means of providing a limited supply of high-ends in a competitive setting. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1092
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Posted - 2015.04.15 16:05:48 -
[3] - Quote
Querns wrote:Corraidhin Farsaidh wrote:Querns wrote: This assumption is dangerously weak. Profit is absolutely a major carrot for miners in all areas of space.
They do it for reasons other than pure profit as there are many better and much faster ways to make money than mining. They could make more isk mining in null right now under the blue doughnut yet they don't. They don't want to be in nullsec and won't be forced down there so the net result of moving isk from hisec to null will be lost subscriptions. The hisec players pay to play the game too yet we see improved yields in one area of space with the rare ores remaining unavailable in others. This won't encourage many more people to go mine in null as they simply don't want to be there otherwise they already would. Laughing at the blue donut thing when we completely destroyed the N3 coalition, caused NpCdock to abandon sov altogether, and announced our intentions to not only withdraw from their holdings, but also to cede 2 of our own regions in the process. Could you be any further behind in politics? The point of nullsec being more lucrative is that it is commensurate with increased risk. If you want to stay in your highsec playpen, you must necessarily accept lower reward in the bargain. It's just how the game works. Corraidhin Farsaidh wrote:Querns wrote: These already exist; they are called wormholes.
Which are fine for those with the time and real life commitments that allow them to do so, but many players in hisec stay there because they love the game but wouldn't have the time to commit to going into WH's. This would be a means of providing a limited supply of high-ends in a competitive setting. Daytripping does not require the kind of commitment you are describing.
Note that I don't mine now, I'm just arguing the side of the hisec folks since they are being increasingly marginalized in terms of how they can make a profit. We'll see how this all shakes out of course but I don't believe that forcing people to move to lower sec regions to be able to make any kind of profit is a good plan. It should take a lot more effort in hisec to make a reasonable return of course since the risk is much lower but that is already the case. Risk/reward is always bandied around but I believe it should be considered as effort/risk/reward.
As for nullsec politics I couldn't give a **** about it right now. The alliances down there can throw billions upon billions of ships around in huge fleet battles and rightly so as they have carved out their own space. No-one is going to believe cries of being hard done by though when they see the vast amounts of assets in play. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1097
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Posted - 2015.04.17 12:40:24 -
[4] - Quote
Querns wrote:Basil Pupkin wrote:outside of blue donut How do you get "outside" a blue donut? A donut implies that all of nullsec is blue to each other. Saying that areas are "outside" of it fundamentally implies that not all of nullsec is blue to each other. Which is it?
Perhaps it's the bit cut out of the middle and set aside so that hisec can fit in the hole
Maybe that bit is where the Drifters came from |

Corraidhin Farsaidh
Farsaidh's Freeborn
1097
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Posted - 2015.04.17 13:32:23 -
[5] - Quote
Querns wrote:Corraidhin Farsaidh wrote:Querns wrote:Basil Pupkin wrote:outside of blue donut How do you get "outside" a blue donut? A donut implies that all of nullsec is blue to each other. Saying that areas are "outside" of it fundamentally implies that not all of nullsec is blue to each other. Which is it? Perhaps it's the bit cut out of the middle and set aside so that hisec can fit in the hole Maybe that bit is where the Drifters came from So, Drifters are the filling of a blue jelly donut? (i'm hungry)
I was thinking more along the lines of strwberry jam once they're pulverized :D
General interest for folks here...say hello to the future:
http://www.baesystems.com/article/BAES_038654/bae-systems-newest-naval-railgun-prototype-fires-first-shot?_afrLoop=3133069812279000&_afrWindowMode=0&_afrWindowId=null#!%40%40%3F_afrWindowId%3Dnull%26_afrLoop%3D3133069812279000%26_afrWindowMode%3D0%26_adf.ctrl-state%3Dpnziqtu4a_4 |

Corraidhin Farsaidh
Farsaidh's Freeborn
1097
|
Posted - 2015.04.18 08:50:41 -
[6] - Quote
Spugg Galdon wrote:
This wouldn't create a logistical nightmare for T1 meta production. It would actually solve the stupid supply and demand balance we have now. In my proposal, not rats would drop "parts" equal to the amount required to build the meta module they would have dropped. These parts would be used in combination of a T1 module plus BPC gained from a data site to build the meta module desired. As the meta modules would share "common" parts what you build would be almost entirely your choice provided you have the BPC. Different sized Meta modules would all be built from the same parts pool and just require more (similar to current T1 production with minerals).
This would allow the value of meta modules to be controlled easily as it would simply be T1 module + parts + BPC = meta module
The supply of parts would be the same as the current supply of meta modules (harvested from looting wrecks).
Would this not give us a real way to produce meta modules, buff data sites to be damn right useful, and buff industry as a whole? The BPC's of meta modules would be high run copies to prevent bottle necks.
I've proposed the same thing before but from a buffing explo and industry direction. If people still want to refine something let them grind up the parts instead. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1098
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Posted - 2015.04.18 18:00:22 -
[7] - Quote
Querns wrote: Reading between the lines:
We don't care about dedicated miners and industrialists We view it as a necessary evil We just do what we need to in support of the alliance and couldn't care less otherwise
By this thinking they should have buffed industryin hisec instead where people would actually appreciate the changes!  |

Corraidhin Farsaidh
Farsaidh's Freeborn
1102
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Posted - 2015.04.21 14:22:03 -
[8] - Quote
Rowells wrote:Simon Alfrir wrote:Much more money is lost from mining in Highsec than in Null. That's what the killlboard is showing. maybe you need to look at more than just 'this number is bigger than that one. Its not surprising that highsecs massive population (3-4x greater than null iirc) would have more lost from mining barges by volume. It's expected since there are so many more miners in null. What we were comparing is the relative safety, which is far more skewed toward nullsec being the least safe. Simon Alfrir wrote:There are more miners in Highsec therefore more people are being hurt than helped by this change.
There is no added game play value (miners need not apply to your Null corps).
No one in this thread has demonstrated why these changes are needed. Answer: The changes aren't needed. If you really havent bothered to read the dozens of responses as to why the change is needed, I doubt repeating them to you again is going to make you actually read them. As to hurting more players, just because one group of players is benefitting off the lack of gameplay from another group doesn't justify keeping the status quo. Or, of course, we could drivel down the path of only doing what the majority of players want and just toss out any kind of gameplay implications. Hell, since all those miners in highsec seem to be what we balance the entire game around, why don't we remove barge ganking? Or, better yet, increase the refine rate of highsec stations to surpass nullsec, since its only fair to the greater population.
I'm trying to take a balanced view on these changes since it doesn't affect me so muchin the areas I operate. I am uncomfortable with this change as it seems geared towards making life easier for those in null at the expense of players in other areas. I always thought players wnating things to be 'easier' in EvE was scoffed at but in this case it seems not.
My impression was that EvE was balanced around the much vaunted economy and the interplay between the 'destructors' and 'Makers', not the ease in which the richest area of the game can make more ISK. Making changes that benefit one area at the expense of another is always going to be risky, doing so in such an overty anti-hisec way even moreso.
Will we see a similar change that begins to spawn high end rocks in low amount in hisec? This would be good for explorers to hunt down, lucky miners to hit the odd payday, gankers to stake out. If one area is to be made more self sufficient then all must be in some way. Make it so that being self sufficient requires effort, with effort scaling inverse linear with risk.
We'll see how this shakes out but it doesn't strike me as a fair or reasonable change to favour one area. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1102
|
Posted - 2015.04.21 14:41:53 -
[9] - Quote
Querns wrote:Corraidhin Farsaidh wrote:Will we see a similar change that begins to spawn high end rocks in low amount in hisec? This would be good for explorers to hunt down, lucky miners to hit the odd payday, gankers to stake out. If one area is to be made more self sufficient then all must be in some way. Make it so that being self sufficient requires effort, with effort scaling inverse linear with risk.
This already happens -- the sites are called "wormholes."
And that means using 2 areas and is therefore not self sufficient. My point being that if you make null more self sufficient then you should make balanced changes to make all areas self sufficient to greater or lesser degrees. I could just as easily point out to null players that for trit the best place is called 'hisec'. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1102
|
Posted - 2015.04.21 15:41:59 -
[10] - Quote
These threads on ore and structures are getting a bit hard to keep up with. It could be time to consolidate feedback and unsticky them, with new ones in place based on the current position in development. |
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Corraidhin Farsaidh
Farsaidh's Freeborn
1102
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Posted - 2015.04.21 15:52:15 -
[11] - Quote
I'm thinking I'd have preferred ore in losec to be buffed. This would have put losec in the centre of ore trade between hi and null and boosted losec population potentially. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1103
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Posted - 2015.04.22 06:03:00 -
[12] - Quote
Querns wrote:Teckos Pech wrote: I have been watching this thread since page 12...and goddamn Querns, GankYou, Anhenka, et. al. have been rope-a-doping just about all the high sec people.
Well done.....and if you are part of the et. al., sorry don't mean to give short shrift to your contributions they are good too. Mr Omniblivion, Rowells, EvilweaselSA, Gallowmere, and HarlyQ to name some of the people with good comments.
It's what I do. The dirty secret here is that none of these people are actually "high sec people" GÇö they're anti-nullsec people.
Why would I be anti-nullsec? I believe the game needs every region to be healthy and draw different kinds of players to the game. I'm just not convinced that this change is a great idea. This actually gets reinforced by the vociferous support from those who will benefit the most. I'm also uncomfortable that players have been able to invest heavily in a commodity available in only one section of space. That smacks of insider trading, especially when you keep mentioning that there is an over abundance of high ends in null compared to low ends. This is tantamount to throwing a stack of ISK at those who already have (or have much easier access to) those high ends. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1103
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Posted - 2015.04.22 06:44:01 -
[13] - Quote
GankYou wrote:Corraidhin Farsaidh wrote:I'm also uncomfortable that players have been able to invest heavily in a commodity available in only one section of space. You mean like all of the Fleet, Navy, Federation issue ships, modules and ammo?  Quote:That smacks of insider trading, especially when you keep mentioning that there is an over abundance of high ends in null compared to low ends. This is tantamount to throwing a stack of ISK at those who already have (or have much easier access to) those high ends. Don't think that you're applying the term "insider trading" corrently here. However, if you do actually put the whole weight into the meaning, I refer you to this post, where everyone with the eyes to see saw it coming - https://forums.eveonline.com/default.aspx?g=posts&m=5675444#post5675444
I myself am a pirate on the high seas of Hisecks Market PvP. 
Every one saw it coming but the amount available in hisec was limited whereas those in heavily defended nullsec space could think 'hey lets mine the **** out of meg and zyd ores before they become rare and then refine it later when prices spike (with our much better refining rate to boot!)'...
I'm also not convinced about the 'cut reliance on jf's' argument. Unless the change produces enough minerals to be highly self sufficient then jf runs are still going to be required. However once you have the logistics route recipe planned it's just a case of executing the plan over and over. It will still be easier, faster, less boring and less risk to pull everything in from hisec.
I don't see this achieving much beyond giving some people a big income boost. I would have preferred ore rebalancing to come from the drilling platform structures in some way instead. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1104
|
Posted - 2015.04.22 07:43:32 -
[14] - Quote
GankYou wrote:Corraidhin Farsaidh wrote: Every one saw it coming but the amount available in hisec was limited whereas those in heavily defended nullsec space could think 'hey lets mine the **** out of meg and zyd ores before they become rare and then refine it later when prices spike (with our much better refining rate to boot!)'...
Don't go there. I was getting multi-million in units buy orders filled non-stop at 630 p/u just a day before April 1st. After I bought out the whole Empire on March 20th.  It is possible, yes, that after the Fanfest on the 19th of March some shrewd entities started stacking said ores, but given the abysmal mineral prices at that time, I'd imagine there wasn't much mining going on prior to this. And why would you stack Crokite? If you didn't refine it then, you surely are going to refine it before the patch, otherwise you're stuck with your Nocxiums.  Interesting question, though - would ores, which had been mined pre-patch retain their mineral compositions, or is the new changes going to overwrite these?  As an example: AFAIR the ships which had been produced prior to the Tiericide still retained the old mineral bill of materials, so you couldn't refine them into moar mineralulz.
Ironically you probably filled those orders from someone in null who should have stockpiled 
It'll be interesting to see the outcome of the changes but I doubt it will be the hoped for outcome (damned players are inventive and have there own ideas...) |

Corraidhin Farsaidh
Farsaidh's Freeborn
1104
|
Posted - 2015.04.22 07:52:27 -
[15] - Quote
GankYou wrote:Corraidhin Farsaidh wrote:GankYou wrote:Corraidhin Farsaidh wrote: Every one saw it coming but the amount available in hisec was limited whereas those in heavily defended nullsec space could think 'hey lets mine the **** out of meg and zyd ores before they become rare and then refine it later when prices spike (with our much better refining rate to boot!)'...
Don't go there. I was getting multi-million in units buy orders filled non-stop at 630 p/u just a day before April 1st. After I bought out the whole Empire on March 20th.  It is possible, yes, that after the Fanfest on the 19th of March some shrewd entities started stacking said ores, but given the abysmal mineral prices at that time, I'd imagine there wasn't much mining going on prior to this. And why would you stack Crokite? If you didn't refine it then, you surely are going to refine it before the patch, otherwise you're stuck with your Nocxiums.  Interesting question, though - would ores, which had been mined pre-patch retain their mineral compositions, or is the new changes going to overwrite these?  As an example: AFAIR the ships which had been produced prior to the Tiericide still retained the old mineral bill of materials, so you couldn't refine them into moar mineralulz. Ironically you probably filled those orders from someone in null who should have stockpiled  Then your theory doesn't work, does it?  Here I am, a Hisecks pirat, plundering the booty and reselling it to the originators. 
All theories allow some standard devients.
Deviations sorry...I meant deviations...
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Corraidhin Farsaidh
Farsaidh's Freeborn
1119
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Posted - 2015.04.28 04:48:10 -
[16] - Quote
Mario Putzo wrote:Good luck in market PVP tomorrow and the weeks to come everyone!
It may well be a WTF??? moment when I get back from holiday and hit the market for the first time! |

Corraidhin Farsaidh
Farsaidh's Freeborn
1124
|
Posted - 2015.05.01 04:46:35 -
[17] - Quote
Fzhal wrote:(Dons flame-retardant gear.) These changes seem like a step in the right direction. However, they do not change the need for miners to mine unwanted ores in anomalies to cycle them. Similarly, one of the main things about Eve's mining system has always bugged me is the lack of competition for resources because they respawn so frequently, predictably, and abundantly. If these changes do not bring back the tiered pricing of ores, I think that CCP should strongly consider changing their availability and ease of access. Really, how often do miners have to change solar systems and what percent of Eve's available roids are actually mined each day? Mercoxit is a good example. I agree with Querns and others about removing Mercoxit almost entirely from anomalies, because of anomaly cycling. Make Mercoxit special, like NPC special... This would allow it to mostly spawn in comets... (I know... but please hear me out. I'll keep the tangent short.) I started with the assumption that comet mining hasn't happened yet because of technical issues, like asteroids aren't coded to be mobile. NPCs are mobile, though, and can go in one direction at 1km/sec (+-). Only one thing would be needed to create a very natural-feeling mini-game, a Mercoxit-damage halo and tail. The damaging halo/tail, in combination with the existing navigation and combat mechanics, would manifest as a naturally occurring mini-game. Benefits of comet as NPC: - DScan and combat probes needed to find them (could add comet prospecting to Exploration profession)
- Warping to signature would put the ship 20km+ away and in the Mercoxit-damage tail (not a safe place)
- Large/long engine contrail (kilometers long) could be used as the comet's tail if needed
- Using "Keep at distance" or "Orbit" would quickly land the ship in the damaging tail (manual piloting would be required)
- NPC combat mechanics could be used to occasionally create massive Mercoxit-cloud eruptions at players (long lock, fire, untarget) with smartbomb effect or single-target attack with low-tracking/high-signature turret
- Jet-can mining would leave a string of cans to pick up
The main issues I can think of:
- Ore tables (back-end) would have to be connected to an NPC somehow
- Area of effect damage in tail
- Art of gaseous eruptions and tail (optional)
- Barges/Exhumers would need PG bonuses to equip MWD
(Sorry for the Tangent)
Better to put comet mining feedback into the specific thread for it as the ideas will most likely disappear in here. I'm all for it myself but with fast moving comets that need ventures/prospectors to keep up with. Have them give explosive outgassing leaving minable clouds that give damage if you get too close...ice shell, ore core and occasional moon goo calving...manual flying required to avoid the damaging tail and clouds of rubble...gimme gimme...
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